Alan Edwardes

Cloud Software & Game Development
  • About
  • Projects
  • Blog

Most Used Tags

  • estranged
  • git
  • light
  • website
  • game
  • asset
  • level
  • editor
  • jenkins
  • code
  • file
  • lambda
  • player
  • unreal
  • dns
  • amazon
  • script
  • cloudfront
  • email
  • blueprint
  • engine
  • world
  • streaming
  • s3
  • shadow

Posts in 2021

  • The Art of Mirror's Edge on 11th of Apr
  • Serving Static Websites Using Lambda@Edge on 20th of Mar
  • Thread Safe Random in C♯ on 16th of Mar
  • Spotting Fake Indie Game Key Requests on 11th of Mar
  • Jenkins Library for Unreal Engine 4 on 13th of Feb
  • Three Approaches to Readable Materials in First Person Games on 7th of Feb
  • Cheap Synthetic Monitoring with AWS Lambda on 24th of Jan

Posts in 2020

  • Generating Mipmaps for Render Targets in UE4 on 24th of Dec
  • Routing DNS over HTTPS Using Raspberry Pi on 6th of Oct
  • Tips for Building Games with Unreal Engine 4 on 3rd of Oct
  • Serving Localised Assets from S3 Using Lambda@Edge on 17th of May

Posts in 2019

  • Automating macOS Notarization for UE4 on 23rd of Nov

Posts in 2018

  • ISO Country Code to Unicode Flag in C♯ and JavaScript on 22nd of Jul
  • Serverless Git LFS for Game Development on 6th of Jan
  • Adding Custom Map Checks in UE4 on 3rd of Jan

Posts in 2017

  • Building and Deploying a React App Using AWS Lambda on 24th of Dec
  • Git HTTP Username and Password in Environment Variables on 22nd of Dec
  • Capturing and Uploading Screenshots in UE4 on 20th of Dec
  • Using Capsule Shadows on Large Objects in UE4 on 8th of Dec

Word "streaming"

Viewing subset of posts matching the word "streaming".

Tips for Building Games with Unreal Engine 4

Posted October 3rd, 2020 in game-development

I have released Estranged: The Departure on 3 platforms, Windows, macOS and Linux, and I will be bringing it to the Nintendo Switch and other platforms in the coming months.

This blog post covers my experiences as a solo developer, working with Unreal Engine since 2014 (without access to the UDN), and what to look out for if you are new to the engine.

I intend to keep this post updated (a living document).

Continue Reading »

Æ

© 2021 Alan Edwardes