Automating macOS App Store Deployment for UE4

Posted on June 3rd, 2020 in game-development

In a previous post I described the macOS notarization process for distributing an application outside of the macOS app store.

In this post, I will dive into the technical aspects of deploying a macOS application to the Mac App store, and demonstrate how to automate the process with a CI tool such as Jenkins.

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